Monday, February 22, 2021

3D Art II - Week 06

Nerf Gun Project Part 03

This week, we focused on creating our game res geometry and bringing it into Substance Painter for first bake.

Below are my UV's. I used Maya's automatic UV's function for efficiency's sake to see if the geo would bake properly first. I will make better UV's for next week.




And here is my first bake.





Monday, February 15, 2021

3D Art ll - Week 05

Nerf Gun Project Part 02

This week we worked on our high resolution mesh in Maya and ZBrush.





Monday, February 8, 2021

3D Art ll - Week 04

Nerf Gun Project Part 01

This week we started creating our nerf gun in Maya. We also did our booleans in Maya instead of Zbrush this time. This is more of a halfway point for the gun and it's proxy mesh so this is what I have so far.






























Friday, February 5, 2021

Sprint #2

For this sprint, I concepted out the Goblin King throne room so that we had an idea of how we would want to have it in UE4.

I started off with creating a PureRef to gather various images of the throne room as seen in the film as well as specific props that we would want to include as set dressing.




After creating the PureRef, I went into Maya and roughly modeled out how the throne room would be set up. I used the UE4 model as a reference for scale and to see where the player's eye level would most likely be.




Once the room was set up with all desired props, I rendered three different shots from different angles using Arnold.




After rendering them out, I painted over one of them to see a snippet of how we would want it to look in-game.



Next steps for next week would be exporting the geo I used in Maya to transport into UE4 to be used as proxies until they are later replaced with the final models.

Monday, February 1, 2021

3D Art ll - Week 03

Knife Project Part 03

This week we textured our knife in Substance Painter and brought it into the UE4 game engine to light and take high resolution shots.