
Sunday, July 18, 2021
Portfolio 03 Week 01

Sunday, July 11, 2021
Sprint #4 Delivery
Tuesday, July 6, 2021
Portfolio 02 Week 03
Environment Part 03
This week, I completely finished the interior concept for Rapunzel's room. I'm really happy I took this week to work on it because I was able to come out with a result I was proud of. This process was definitely a learning experience and a test for my patience.
Here are the final results.
Day Lighting
Night Lighting
Prop Callouts
Overall, I am very pleased with the result. I would like to keep improving on making the spaces feel more "lived in" to make them even more interesting and full of character.
Moving forward in the next portfolio sprint, I will be doing story beats in this setting.
Sunday, June 27, 2021
Portfolio 02 Week 02
Friday, June 25, 2021
Sprint #3 Delivery
Saturday, June 12, 2021
Sprint #2 Delivery
For this sprint, I focused on the hero asset --> The Goblin King's throne.
Sunday, May 23, 2021
Portfolio 01 Week 01
This week our portfolio project was announced. Since I am focusing on concept art, I am planning on using this opportunity to go through the whole development process for the Brothers Grimm story, Rapunzel. I plan on referring to the book, "The Skillful Huntsman," to guide me, as well as examples seen in portfolios from other visual development artists working in the industry.
To help organize myself more, I made a PureRef board showing what I would ideally want for each portfolio sprint. It is displayed below.
The first 4 weeks will be focused on character designs. I plan on designing 5 characters. The most important ones are Rapunzel, Frau Gothel, and the Prince. Therefore, if I get cut short on time, the last week spent on the parents would be cut and I would focus on have 3 really well-designed characters.
Thursday, April 29, 2021
3D Art 11 - Week 15
Environment/Vehicle Project Part 04
For the remainder of this week, I focused on finalizing my textures and then bringing them into the group's UE4 project to see it in the scene. I adjusted some lighting in my version of the scene so that I could show off my assets more.
Here was the result.
I also went ahead and brought my assets into a separate level so that I could get different shots of them individually. Below is my crate. I only have one shot since I already have all the crate at different angles to see it all at once.
And here is my cannon.
I was actually really proud of how my cannon turned out. Since I basically rebuilt it from a much earlier assignment, I can see how much I have improved as a 3D artist.



































