Friday, July 23, 2021
Sprint #5 Delivery
Sunday, July 11, 2021
Sprint #4 Delivery
Thursday, July 8, 2021
Lighting Practice
Friday, June 25, 2021
Sprint #3 Delivery
Saturday, June 12, 2021
Sprint #2 Delivery
For this sprint, I focused on the hero asset --> The Goblin King's throne.
Friday, May 28, 2021
Sprint #1 Delivery
Sunday, April 4, 2021
Sprint #6
Sunday, March 21, 2021
Sprint #5
Thursday, March 4, 2021
Sprint #4
For this sprint, I have been working on the outside of the tower that we see in the bog. I first created a proxy and that is what is currently sitting in our bog level.
Then I went back into Maya to work on the higher res version of the model.
Which I then brought into ZBrush to sculpt.
I'm currently working on the sculpt, most of my focus will be on the doors and the stone archway since that is what the player will be seeing the most. I plan on creating a procedural texture for the rest of the tower to help save time on sculpting and texturing.
Friday, February 5, 2021
Sprint #2
For this sprint, I concepted out the Goblin King throne room so that we had an idea of how we would want to have it in UE4.
I started off with creating a PureRef to gather various images of the throne room as seen in the film as well as specific props that we would want to include as set dressing.
After creating the PureRef, I went into Maya and roughly modeled out how the throne room would be set up. I used the UE4 model as a reference for scale and to see where the player's eye level would most likely be.
Once the room was set up with all desired props, I rendered three different shots from different angles using Arnold.
Next steps for next week would be exporting the geo I used in Maya to transport into UE4 to be used as proxies until they are later replaced with the final models.
Thursday, October 15, 2020
Common Art Week 07
Make our own piece!
This week we were given free reigns to do whatever we wanted. It is currently Fall so I decided to make a pub called "The Pumpkin Pub."
Below are the references that were used. The artist, Elodie Mondolini, was a huge inspiration for the style that I was trying to achieve.
I first created a rough sketch to figure out composition and then modeled the shapes in Maya. I added some color to see how the light would really react with certain colors.




















