Monday, January 25, 2021

3D Art ll - Week 02

Knife Project - Part 02

This week we made our game res knife and Uv'd it. Once the model was ready, we brought it into substance to bake.

Below are my UV's. I had a total of 9652 tris.




Below is my bake.





Monday, January 18, 2021

3D Art ll - Week 01

Knife Project - Part 01

This week we modeled a knife in Maya and brought it into ZBrush to polish it up using booleans. 

Below is the reference image that was used to model the knife.











Here were my proxy shapes that I used as a base.




After modeling out the pieces, I brought the knife into ZBrush and got to this result.





Monday, December 7, 2020

3D Art Week 15

Cannon Project Part 6

This week we finished the diorama for our cannon and rendered it out.



Below is my UE4 sequence.

Monday, November 30, 2020

3D Art Week 14

Cannon Project Part 6

This week we created a proxy of our diorama for our cannon.

Here are the references that I used for inspiration. I went back to more Sea of Thieves concepts to get a better understanding of their stylized plants. I also used real-life reference of a shore.


Here is the proxy setup in Maya that I was able to put together.




For efficiency, I plan on sculpting one kind of leaf to later duplicate on the palms as you see in the picture above. Below is the in ZBrush (not yet sculpted).




As for the trunks of the palm trees, I plan on bringing them in to add texture. Below is a progress shot of what I have so far for one of the trunks.


Monday, November 23, 2020

3d Art Week 13

Cannon Project Part 5

This week, we brought our game res cannon into Unity, added any additional nodes and lighting to help with the appearance of the model, and rendered out a sequence of our model using the game engine.

I first solidified the texture of my model.



After exporting my textures out of Substance Painter, I brought everything into UE4.



And here is my sequence render of my finalized cannon.

Monday, November 16, 2020

3D Art Week 12

Cannon Project Part 4

This week we focused on creating our game res model and bringing that into Substance Painter to bake and texture.

My game res model came out to be 4957 polys.









Monday, November 9, 2020

3D Art Week 11

Cannon Project Part 3

This week we worked on our cannons in ZBrush. I tried editing the geometry in a way that it would look closer to how it does in the concept.



Before




After 




Below, the model is color coded to help when applying textures in another program such as Substance Painter.