This week we did final textures, posed our character, and then rendered out screenshots in the UE4 game engine.
Monday, March 29, 2021
Monday, March 22, 2021
3D Art ll - Week 10
Character Project Part 03
This week I finished up the sculpt in ZBrush and then made the game res topology. Once the game res was made I brought it into Substance Painter to bake. I used automatic UV's to hurry up the baking process but will re-UV it this coming week.
Here is my wireframe and UV's.
Here is the first bake.
Sunday, March 21, 2021
Sprint #5
For this sprint, I continued polishing up the goblin tower. I finished the game res mesh and UVs. I also work on a procedural material that can be used for the tower walls.
Moving on for next week, I plan on finishing the texture and then the goblin tower would be finished.
Here is the final sculpt of the doors.
Here are the UVs for the game res mesh. It came out to be around 4,300 polys.
And here is the procedural material shown on the tower. This is just a start on textures so they are nowhere near finished, I only slapped some colors on. I'm considering lowering the opacity bit on the material so that its not too distracting.
Monday, March 15, 2021
3D Art ll - Week 09
Character Project Part 02
This week, we focused on sculpting our character in ZBrush. I mainly sculpted the bandana and boots. I'm planning on possibly using a procedural material on the body since I think that would save time and look better.
Monday, March 8, 2021
3D Art ll - Week 08
Character Project Part 01
This week we focused on creating our basic shapes and beginning our high res mesh.
I created a quick side view to help when I modeled the character.
After, I began building the shapes in Maya and then later moved them over to Zbrush to begin sculpting.
Thursday, March 4, 2021
Sprint #4
For this sprint, I have been working on the outside of the tower that we see in the bog. I first created a proxy and that is what is currently sitting in our bog level.
Then I went back into Maya to work on the higher res version of the model.
Which I then brought into ZBrush to sculpt.
I'm currently working on the sculpt, most of my focus will be on the doors and the stone archway since that is what the player will be seeing the most. I plan on creating a procedural texture for the rest of the tower to help save time on sculpting and texturing.
Monday, March 1, 2021
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