This week we made Minecraft-ish textures. It was a lot of fun making them and playing around with the pixelated style. We began by making a cube in Maya and then bringing in the UV dimensions into Photoshop to paint in.
I created a tree leaves texture, a grassy stone texture, and a water texture.
Below are the cube UV's and the cube.
Here we have a practice environment I did to show off the textures in Maya.
Here are my meshes and a snapshot of how my nodes are set up. I had multiple meshes due to slightly tweaking a texture in unreal without wanting to get rid of the original, just in case I wanted to go back to it.
Below is the little environment I did with my different blocks.
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