Cannon Project Part 2
This week, we focused on up-ressing our cannon and exporting it into ZBrush.
I first started by UVing all the geo in Maya. This especially helps me later for when I need to bake the high poly mesh onto the low poly mesh in Substance.
After I was done, I began to up-res the cannon by beveling the edges and making parts of the geometry crisp so that they would hold in smooth mesh preview. I also added a blinn material to everything to improve presentation and see clearly where the shiny edges are.
Before Up-Res
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