Environment/Vehicle Project Part 01
This week, we were meant to create our proxy object and push them into the UE4 level. I am part of the ship interior group and the prop I am responsible for is the crate. Below are some different crate references I used for inspiration. I tried looking for both real and stylistic crates. I ended up going with a crate that had the x pattern on all the sides as well as some nails sticking out a bit. In the PureRef, I have also included a plank example from Orb that I plan on doing once I get to the high res sculpt.
And here is the proxy I made and pushed into UE4.
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