This week, we focused on creating out game res model and our first bake, although it was encouraged to try and get as far with it as we can since the end of the spring semester is just around the corner.
With my models, I revisited them in ZBrush to create more chips in the wood. After that, I went into Maya and created the game res mesh off of the proxy meshes that I had. Below, you can see the topology of my models as well as the UV's.
Cannon
Crate
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