This week, I focused on fleshing out the rest of the props that are seen in the throne room, such as the orb pedestal, the ribbon plank, and the benches.
Schedule
Maya Shapes
ZBrush Sculpt
Textures
UE4
I also went ahead and adjusted the lights on the throne so that it would pop more as a hero asset. Metal still looks really shiny so that is something to tweak.
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